Sunday June 15, 2008

Loving: The Submarines - Honeysuckle Weeks


I don’t know why this album isn’t getting more buzz across the ol’ internets, because it is pretty much the epitome of a joyous summer album. Blake & John are back with their second full-length record, full of retro 60’s sounds, delicious melodies and the world’s most unsung musical instrument: the tambourine. Viva la tambourine. Viva Honeysuckle Weeks.


Monday June 9, 2008

Wherein I Shamelessly Pimp My New Employer's Service.

As I post this, I am about to enjoy a 10-minute commute to a brand new job. I have joined the team of energetic and passionate folks at Viewzi. For the uninitiated, Viewzi is a visual contextual search engine. Instead of delivering search results right away in a standard text-based manner like most search engines, Viewzi answers your search request with a “view mix.” That view mix offers you a variety of ways that you can visualize your search results. Once you choose a “view,” you experience your search results. Today marks the launch of the public beta, so we are all excited to see how Viewzi is received by a wider audience.

The service launches today at 7:00 p.m. CST.

I’ll be handling a variety of visual design responsibilities at Viewzi, both public-facing (views) and admin-facing. I’ll miss my design compadres in Room 404 a whole lot, but I’m excited to get my hands into all the stuff Viewzi has got going on here and design some wicked cool things!


Thursday May 15, 2008

4AD.

In the 1980’s and 90’s, no self-respecting music fan of the indie persuasion could be found without at least one CD from UK record label 4AD. The label’s music catalog holds some fantastic, acclaimed music which profoundly shaped my musical pedigree.

Graphic artist Vaughn Oliver gave the label’s releases a distinct style that is often imitated but never quite duplicated. His covers for Lush, The Pixies, Throwing Muses, The Breeders and more rank among my favorite album covers.

So imagine my delight upon stumbling across Fedge’s 4AD – The First 20 Years, a 20-year retrospective of 4AD albums. As far as I can tell, it is quite an accurate catalogue of Oliver’s work over that time period. This is a great collection of album art! A few of my favorites, from my musical stash:

The Breeders – Last Splash
Breeders - Last Splash

Belly – King
Belly - King

The Pixies – Doolittle
Pixies - Doolittle

Lush – Spooky
Lush - Spooky

Check them all out here, and enjoy!


Thursday April 10, 2008

Sifter.

I have been fortunate enough to work with friend and designer extraordinaire, Garrett Dimon, on a number of projects now. Last time I was honored to develop a logo for Garrett’s new company, Next Update. This time? Sifter.

Sifter is Next Update’s flagship web application, a bug and issue tracker. I’ve been happily following along as the app has been developed. The very public way in which Garrett has shared the design process — openly discussing insights into problem-solving, revelations and twists and turns — has been refreshing.

There was a bit of a lull between the Next Update logo and this project, but not much. Almost immediately, a small group of Garrett’s dotcomrades began brainstorming names for the app (that was really all that was standing in the way of the app identity). We were looking for a good “theme”, not much unlike 37signals’ successful outdoor-adventure product naming theme. It was finally decided that a “tool” theme was not only appropriate given the nature of the applications but would clearly lend itself well to identity ideas. A sifter was the tool chosen to represent the bug & issue tracker, as the general purpose of the tool is to let some material sift through the mesh but catch larger material in the tray.

As usual, Garrett gave me complete creative latitude to come up with the Sifter logo, with the single constraint of making sure that the style could be applied to and maintained in the identities of web apps created down the road; a suite of apps, if you will. I started out with some sketches, but they were pretty rough since I already had in mind what I wanted to do:

First stage of Sifter logo

I decided to tackle an OS X icon style for the logo, an ambitious goal considering I had never done such a thing. Still, I was convinced that the shape of the sifter was simple enough that I could pull it off, all the while learning the valuable skills I would need to create latter logos (Plow, Hacksaw, Belt Sander — no, I keed). So off I went:

Second stage of Sifter logo

The sifter started off with a fairly odd, non-perspective look, thanks in part to Adobe Illustrator’s not-quite-3D capabilities. For a time, I thought it would work out but it became clear that the lack of depth and perspective was just going to look weird. Adding perspective would complicate my efforts, but the complexity was what was going to make it interesting and more realistic:

Third stage of Sifter logo

It was a subtle change, but I think it made a huge difference.

There were still a number of details to work out, but my big next problem was to figure out how to visualize the material being sifted through the mesh. This was probably the hardest part of the design, and we kicked around a lot of options:

Fourth stage of Sifter logo

The shape of the material had to be simple so that it would not appear as a blobby mess at smaller sizes, but it had to have a certain amount of texture and detail to it to make it obvious this was a pile/stream of small material that could “sift” through the mesh.

I finally decided that a small, kind of squashed Hershey’s Kiss-shaped “mound” was going to work out best:

Fifth stage of Sifter logo

The shape was simple enough to be seen at smaller sizes and not muddy up the other clean lines in the logo, and actually lent itself well to the stylized look that the logo was taking on. Adding pebbles to the mound pushed the style further in this cool new direction:

Sixth stage of Sifter logo

With the adjustment of a few elements, some punched-up contrast in the wood grain and some details added to the pebbles, the logo was done!

The last hurdle was deciding if the logo should just sit in limbo on the page, appear to float above a surface or sit on a surface. Ultimately, we opted for the “sitting on a surface” option, which actually really helped tie the logo and the type together. Speaking of type, we’ve continued using Serifa BT as we did for the Next Update logo.

So there you have it. I’m pleased with how this logo turned out, and all the painful, tedious and valuable lessons it taught me. I look forward to seeing it plastered on koozies, mugs and t-shirts someday! :D


Monday March 24, 2008

I Have A Fever, And The Only Prescription Is More... iPhone?

Apple products have a way of engaging me in a little game I like to call “Buy Me First And Then Let Me Deliciously Reveal, With Panache And Nuance, My Usefulness Later On Down The Road.” It kills at parties.

The way the game is played goes like this:

  1. Apple rolls a D6 die and unveils an incredible new product.
  2. I desire this new product like that little chihuahua craved Taco Bell.
  3. Apple’s advertising and general peer adoption make me hate myself for not owning Shiny New Gadget™.
  4. Back in my corner, I resist consumerist urges by telling myself, quite accurately, “I don’t need Shiny New Gadget™.” And it’s true; I don’t.
  5. Apple and my peers continue to throw D6 dice at my face.
  6. Eventually, the years of product saturation wear me down and I buy Shiny (Semi) New Gadget™.
  7. Apple gladly accepts my money and sells me accessories.
  8. I wonder how I ever lived my life without Shiny New Gadget™, as it now has a place in my everyday life.

This is the game I played over my iPod, and it went on for years. It is not a fun game, and I resent every minute of it. You see, I didn’t need an iPod and I certainly don’t need an iPhone. I generally hate cellphones. I talk on mine very little. I text a bit. I post pithy Twits about how Fake Bono is eating at my neighborhood Pei Wei. And that pretty much sums up my mobile experience.

But I’m smart. I get it. I’m not living the ‘iPhone Life.’ I don’t need an iPhone because I don’t know what I’m missing. It’s a lot like what Christopher Fahey wrote about recently regarding the paradigms that we box ourselves into (I’m taking some liberties in extrapolating what he actually said). Like a fish that has no concept of “dry,” I have little concept of life with an iPhone.

Owning an iPod has changed the way I experience music, and even helped re-energize my love of music at a time that it was sort of languishing in the doldrums. The convenience and portability it offers is a luxury, to be sure, but it masquerades well as a need. I now cannot imagine not having dozens of albums at my fingertips, anywhere, anytime.

So I imagine it will be the same with the iPhone (yes, I said will). But if I buy an iPhone, will I adapt to the device because it answers unconscious, pre-existing needs, or will I formulate new needs and behaviors because of the iPhone? Did my iPod fulfill an unconscious need, or did I create needs to fulfill the iPod? Hooray for chicken-and-egg conundrums.

I know, it may be a bit much to pour this kind of thought into a mobile phone. But that’s what happens when someone throws D6 dice in my face.


Wednesday March 19, 2008

Ecosystems of Failure.

A brief conversation in the car ride down to SXSW brought to my mind a topic that I’ve been thinking about for a while now. We were discussing the lucrative opportunities and pay offered to individuals who are experienced in simply installing and configuring a certain piece of behemoth enterprise software. It was proposed that if this software was designed better, the jobs of these “configurers” might be much less valuable.

Which led me to recount to my captive audience a scene in the movie The Fifth Element. Simply put — for those unfamiliar with the movie — Corbin Dallas Cornelius (Ian Holm) is a good guy and Zorg (the wonderfully slimy Gary Oldman) is a bad guy. Cornelius finds himself in Zorg’s office, and Zorg is attempting to explain to him what it is that he does for a living (short answer: he sells weapons). He gestures around his office, pointing out how still and boring it is. Then he knocks a glass of water off his desk, triggering a small army of droids who scurry out to clean up the mess. Zorg explains to Cornelius that by creating a little destruction, he has given purpose and work to all the little droids. Aw, what a swell guy.

Sometimes I look around at the state of software, and systems in general, and wonder if they are run by Zorgs. Or perhaps the chaos began by human fallibility, but now the mess is willfully maintained in order to feed this ecosystem that thrives on the system failure. Do companies actually put overly complex, mildy destructive products out into the market, intentionally giving rise to and continuing to feed an ecosystem of other companies that thrive on repairing the damage? Are some systems designed to be so irritating and complex that whole industries must be erected to make sense of it (*cough* taxes)? Is broken the preferred state for the makers of some products and systems we interact with every day? And does the ecosystem have the power to perpetuate the failure, supplanting the creator’s will to rectify the problems?

Just some thoughs.


Wednesday March 12, 2008

O Hai, I'm Back from SXSWi. And I Learned Something.

Another pilgrimage to Austin, Texas has passed and with it another great year at SXSWi. After last year’s sort of dismal vibe, I considered not going again. But as the time drew near, I found myself growing more optimistic about this conference. Hope floats. And so do cheesy lines from Sandra Bullock movies, apparently.

While there were a couple of panels that certainly didn’t live up to their potential, I was pleased overall with the quality of my experience. And it was nice to meet some new people/talk more with those I’ve meet briefly before (Mr. Hicks, Ms. Bolton, Mr. Askins, and on and on) even if the length of our introductions were a bit short due to timing, hurried schedules and the need to traverse long distances in short amounts of time (Ballroom B to Room 18, anyone? Wow.) There were so many people that I probably walked by many I might recognize without even realizing it, or only ever saw them from a distance. I can has next year?

Some of my highlights from this year were:

Design is in the Details.

I was looking forward to this panel by the eminent Naz Hamid. Though he essentially presented what he had written for A List Apart, it was a nice way to kick off my first full day. To sum up Naz’s main points:

  1. Experiment. Start 3 or 4 PSD files at the same time and switch between them constantly to get several distinct design directions.
  2. Make Choices. Decide what works, implement it and stick with it. Don’t waffle.
  3. Stay Consistent. Don’t give clients inconsistencies to pick at. Keep structures and patterns intact from start to finish.
  4. Completeness. Be 100% finished with whatever you present. Make it pixel-perfect.
  5. Step In, Step Out, Step Back: Balance. Don’t soldier through the pain. Step away from the work to gain perspective if you need to. Exercise. Do something else. Whatever clears your head.
  6. Be Your Own Critic. Check your ego at the door and be honest with yourself about what you’ve made. Strive to be objective about your work.
  7. Complexity in Simplicity: Less is More. “Less” means “essential.” This applies to both graphic design and technology (do you really need to use JavaScript there?).
  8. Obsession is Healthy. It pays to make it perfect. Work extra hours if you need to. Demand excellence from yourself.

Everyone’s a Design Critic.

I always like hearing Jason Santa Maria and Rob Weychert speak, especially when they do so together. There’s a really great mix of professionalism and humor in their personal styles, and it’s even more professional and humorous when they pair up. Some of my notes:

  • Present yourself as the authority on design up front in how you dress, speak & act (but don’t be a high-falootin’ jerk, a la “What art school did you go to?”).
  • Keep design critiques small. Mo’ people, mo’ problems.
  • Never reveal comps before the critique. People’s first gut reactions are usually pretty on-target, and you want to capture that firsthand.
  • Make the critique ‘formal.’ Have an agenda and planned presentation. Make it official, not informal.
  • Make sure your comps are pixel-perfect. People are naturally drawn to inconsistencies and incompleteness. We want to fix things. Errors in comps can derail a good conversation.
  • Use real content. Fake content makes the design less credible and more like a “shell” or collection of swappable pieces.
  • Before the comp ‘reveal,’ sum up how you got to this point: review research, dialogue, goals and steps it took to produce the design(s).
  • Present comps as solutions to pre-identified problems. Explain how each comp solves the client’s problems, as they explained them to you.
  • Lead conversations away from “solutioneering,” or finding solutions on the spot. You will be sorry if you commit to hasty fixes or comprimises.
  • Take constructive feedback, which is comments about how design did not solve a problem. DO NOT entertain solutions; that is for you to work on later. Gather problems.
  • If “I don’t like that blue” comments come up, help that person to articulate the design reason why not; e.g. to define the problem not solved with “that blue.” This helps educate clients in how to critique and helps them understand that personal opinions are not valid criticisms.
  • Discourage “frankencomping” (or Frankendog) by explaining that designs are “holistic solutions” that are not meant to have their parts interchanged.
  • Document feedback and send it to everyone in the meeting.
  • Wash, Rinse & Repeat.

Blood, Sweat, and Fear: Great Design Hurts.

I just cannot take notes when Michael Lopp speaks. He’s too engaging. Most of what he talked about was the grueling design process at Apple, where there are sometimes ten (or more) comps made for single pieces of an interface and everyone has an opinion on what is best. Greatest takeaway phrase of SXSWi 2008: “I want a pony.” This phrase embodies every cockamamie thing any client or stakeholder has ever asked for in a design critique. I plan on making hearty use of it.

I’d never seen John Gruber speak, but his part of the presentation was well-done, if not a tad… idealistic? Both he and Lopp advocated saying “No” more often — to weird design requests et all — but John went a but further into rebel designer territory by pointing out that more great designers are/were sort of [jerks]. Paul Rand and Stanley Kubrick were cited as examples. Maybe Steve Jobs was thrown in there, too — I don’t recall, but he fits the bill. I mean, I get it; innovation doesn’t come from playing nice with everyone. No one likes radical change, and that’s what innovation and great design are. I thought this was a nice motivational presentation, I just don’t think many people are in a position to pull off the jerk-designer role. Maybe that’s bad news for our industry; I don’t know. Overall, I really did enjoy this one. It was a refreshing kick in the pants, even if most of us can’t follow through. :)

Core Conversations.

I think this was a brand new format this year. A pre-selected person led a round table discussion about their selected topic. I attended one with Dan Saffer and one with Joshua Lane. I thought both conversations were excellent and they made me think of my job in a different way. The one bad thing about the format was that there were 4 groups in the room, and even taking into account the relative small size of the groups, hearing people talk over the noise was a big issue. Hopefully that’ll be remedied next year.

Fin.

The conference seems to have grown quite a bit with every year. This time it seemed to have grown in a big way, with tons more people and many new rooms opened up to accommodate the panels. Still, SXSWi is like the biggest RSS feed in the world, all crammed into 5 days of topics. I look forward to next year!


Monday March 3, 2008

Why, Yes -- I Am Going to South By Southwest.

Photo of me. Sort of.Thanks for asking!

As numerous other designy-types have announced, I too announce that I will be attending this year’s famously nerdy SXSWi conference. This will be my third year of attendance, and yet there are many people I have “met” online that I have not met in person. Please print the actual photo of me on this page for reference if you wish, and come say “Hi” of you see me. Do not count on the bowtie as a positive identifier. For those of you lodging at the Hampton, I will be the freakishly tall fellow making a mess of the waffle maker or otherwise spilling or dropping something. It’s a curse.

In contrast to past years, this will be the first year that I haven’t had to lodge in some faraway hotel and commute into downtown Austin, so that’ll be nice. I look forward to not engaging in the following activities:

  • waking up really early to make it into town on time
  • lugging around a laptop anything I think I might need, because I might possibly need it at some point during the day
  • listening to the highway serenade me to sleep thru a paper-thin door
  • enduring morning traffic

Things I am looking forward to:

  • hearing some great panels and learning something new
  • hitting up Toy Joy
  • hitting up Amy’s Ice Cream.
  • hitting up Waterloo Records.
  • hitting up anyplace with good live music
  • eating good food

So leave those laptops in the hotel room, put your tray table up, refrain from flash photography and enjoy the conference the way it was meant to be experienced: in Texas. Which is to say: relax.


Wednesday February 20, 2008

Navelgazing 2: The Reckoning.

I don’t want to dwell on the redesign too much, but I do want to touch on a few of points. So here we go.

Did You Know That I Have A Links Feed?

It’s true, and it’s here. I don’t want to say it’s the best link feed on the internet, but in 5 years of publishing, I’ve retained a whole 215-ish subscribers. Just sayin’. Its a pretty exclusive club. Get in on the ground floor.

Previous to 1 a.m. this morning, my linklist was being pulled in from del.icio.us. Adding a “pluggedin” tag to any bookmark I wanted to share and having it automatically blown out in a feed was certainly convenient, but there were always weird characters popping up once the items were pulled into Textpattern. Additionally, I’m just getting tired of the extra bulk that gets added to my del.icio.us account every time I want to share a funny LOLcats picture. Bringing links back into Textpattern gives me more control over both the formatting of the links themselves and my own “lol i have to link this!1” impulses.

Love Is Dead.

Well, “Loving…” is, at least. Some of you may remember that section of the site as my brief flirtation with sharing music via (pseudo) podcasting. I got some positive feedback for it, and it was fun to do, but ultimately the process became a hassle. And the free file hosting service I had been using became, um, un-free. All those entries are still in the Archives, but future “Loving…” articles most likely won’t have anything attached to make iTunes kick into download mode. Just links and the occasional embedded music player. Hope you’re not too disappointed.

Contrasting Views.

For the longest time I swore I would never do a “light on dark” design. There is a pretty fine line that these designs tread, balancing proper contrast with accessibility. When the meme was first gaining momentum, most of the designs literally hurt my eyes; they were far too high-contrast. But I relaxed my opinions over time, seeing well-executed and eyeball-friendly sites like Daring Fireball find that successful sweet spot. I spent a lot of time developing a pleasing contrast between text and background, so hopefully a similar sweet spot has been found here as well. Enjoy!


Tuesday February 19, 2008

Loving: The Duke Spirit - Neptune

The last time I heard anything by The Duke Spirit, I recall thinking, “Hey, some of this scrappy garage rock is pretty good” before bookmarking their site and forgetting about them. In the last week, I haven’t been able to stop listening to the new material.

Neptune rides a watery, seafaring meme that is soaked in everything from watery 60’s grooves to churning guitar rock. I imagine that if you’re a disciple of 90’s alt rock like me, you’ll be all over this album like seaweed on a California Roll. The band was streaming the new album in its entirety for a few days, but now you’ll have to make due with a few select tracks. Though the album isn’t being “released” until April in the United States (read: lame) you can buy it on iTunes right now. I know. Go figure.

Enjoy those streaming tracks. And here’s a pretty neat video for “The Step and The Walk.” And sorry for all the water-related verbs and adjectives. Couldn’t resist.


» Older writing is available in the Archives.